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Stat gains are generally paltry and unpredictable, meaning you'll need to tackle lots of side quests to stand a chance in the difficult, drawn-out main quests. Lightning can earn money and recharge her special abilities (such as the ability to temporarily freeze time) by fighting enemies, but she can only improve her statistics by completing quests. This wouldn't be so much of a problem if quests were not directly responsible for character progression. Because certain quests can only be completed at certain times of day, and traveling between the game's four main areas takes time, you'll find that you expend a lot of time hunting for quests in the wrong places, narrowly missing your opportunities to complete them and standing around waiting until a certain area opens up or quest-giver appears. Rather than giving "Lightning Returns" a sense of urgency, this situation actually fosters mild distress and panic. The game operates on a timer, and if you complete enough quests, you'll gain additional time - up to 13 in-game days, anyway (each "day" lasts for two or three hours, depending on your actions). This mechanic effectively makes "Lightning Returns" into a game of seeing how many side quests you can complete in a limited period of time.
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